In the wake of a glimpse of world peace thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most mainstream video games in existence. Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement surrounding card prices ensures near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were buried under the hype of the mainline series. These are Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
Too many Pokémon games focus on the combat aspect of the series, and far too few of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a Twitch stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Tactical Board Game Lost
Did you know that Pokémon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of core games and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu